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Small Rule Changes
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17th Mar, 2009 - 10:22   View Profile   Send PM  
Grim...
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3238 posts
London, UK
Point scoring has been adjusted slightly - super-happy savages now score ~1 point less per day, and unhappy savages will cost you up to 1 point per day.
Killing another savage in a fight will net you lots more points than the rather pathetic 25 you used to get.
The "Drink Tea" order has been capped, so savages will only be able to get up to a certain amount of happiness from it.

17th Mar, 2009 - 11:13   View Profile   Send PM  
Herman hedning
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1993 posts
Lund, Sweden
Awesome! Everyone was getting way too happy.

17th Mar, 2009 - 12:03   View Profile   Send PM  
Jarak
Ninja Mod

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2527 posts
London, England
Reset all happiness to 1 bar ?

17th Mar, 2009 - 18:45   View Profile   Send PM  
miki
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978 posts
Netherlands
humbug
I hate fighting and love happy

17th Mar, 2009 - 19:34   View Profile   Send PM  
Fahnn
Disturber Of Minds

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1183 posts
Redcar, UK
The happiness thing was getting a bit out of control, so putting a cap on it is a pretty good idea. However, I don't think there's enough players this run (especially as breeding seems to be fairly rigorously reined in) to make a bonus for kills have much of an effect. There just aren't going to be enough savages in the game.

Edit: Also, I thought it was already something like 500 points for a kill, anyway?

17th Mar, 2009 - 20:13   View Profile   Send PM  
Grim...
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3238 posts
London, UK
Nah, it was 25 to 50.

17th Mar, 2009 - 20:46   View Profile   Send PM  
Limonada
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347 posts
Bah...make love, not war
Fine though...I will just have all 70 of my builders build leather underpants then.

I have an idea...what about savages that remain "unnamed" cannot accumulate any points at all?

17th Mar, 2009 - 20:54   View Profile   Send PM  
D_K_iller
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193 posts
Netherlands
i hate unnamed savs...

17th Mar, 2009 - 21:33   View Profile   Send PM  
Fahnn
Disturber Of Minds

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1183 posts
Redcar, UK
Limonada wrote:
Bah...make love, not war
Fine though...I will just have all 70 of my builders build leather underpants then.


70 builders, brilliant! I wondered how you were catching up so many points over the last week or so. Nice one, wish I'd thought of it.

Limonada wrote:
I have an idea...what about savages that remain "unnamed" cannot accumulate any points at all?


Seconded.

Actually, why not just totally revamp the scoring system? It's always struck me as a bit odd that as long as the savs are happy, it's fairly unimportant what they're actually doing. Obviously happiness is a good thing and should be rewarded, but it shouldn't be the overriding scoring factor that it always has been.

17th Mar, 2009 - 22:30   View Profile   Send PM  
Limonada
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Ok, I may have exaggerated a wee bit with "70" builders, but I do have quite a bit. I am needing more Miners to keep up with them all and the fact that I am barely breeding here, has me at a stand-still.

I do have to say though my builders have been very happy until today. They do like to drink tea.

17th Mar, 2009 - 23:28   View Profile   Send PM  
Fahnn
Disturber Of Minds

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1183 posts
Redcar, UK
Aye, I've converted my builders into builder-miners, but there's only three of them so the whole mine-stuff build-stuff project's going a bit slowly. Still, I'm building up an excellent supply of gimp masks, which I'm sure will prove useful in the latter stages of this run.

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